Project-wide context
Agents work inside the real folder — scripts, assets and your context files. They map the game before touching it, so the first change is already informed.
VibeXStudio runs Claude Code, Codex, Antigravity and a plain terminal side by side, in one workspace, on one project. They read your game, write code, run tests — and nothing reaches Studio until you approve it.
Free while in beta · Bring your own agent accounts
Open a project, put agents on it, watch what they do, decide what ships. No copy-pasting between a chat window and Studio.
Agents work inside the real folder — scripts, assets and your context files. They map the game before touching it, so the first change is already informed.
Every edit shows up as a diff you approve or reject. The lock tells you who is holding Studio, so two agents never fight over the same place.
A Studio plugin reports the open place, and the workspace follows it: build, send a model, run a Luau script and see the result without leaving the app.
Start them from a preset or one at a time. Each keeps its own terminal, its own history and its own job.
Long refactors, new systems, anything that spans many files.
Tests, checks and the mechanical passes you would rather not do.
Review — reads a diff and tells you what it would change.
A real shell, right there: rojo, git, whatever your pipeline needs.
The AI workshop makes 3D models, textures, icons, sound effects and Luau world scripts, then drops them straight into the project.
The cloud asset bank ships with hundreds of ready-made game assets. Import one into your project in a click, or sync your own so they follow you between machines.
Nothing is uploaded, published or overwritten behind your back.
Download VibeXStudio, open your project folder, and put four agents on it tonight.
Windows 10 and 11 · 64-bit · updates itself